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- global gMousePos
-
- on mouseEnter me
- gMousePos = the locH of sprite me.spriteNum
- set the member of sprite the spriteNum of me to member(the memberNum of sprite me.spriteNum + 1)
- set the member of sprite 24 to member(the memberNum of sprite me.spriteNum + 1)
- end
-
- on mouseLeave me
- set the member of sprite the spriteNum of me to member(the memberNum of sprite me.spriteNum - 1)
- set the member of sprite 24 to member("vuo_rol")
- end
-